It's a bedroom. Or rather, a guestroom. A western styled guestroom with two beds, a nightstand, and wardrobe sitting out on the floor. There are windows on one of the walls, doors on two other walls. One leads to a bathroom with a toilet, sink, and tub with shower head. The other is the exit, locked as evident by the chain lock firmly in place on the door.
You know instinctively: <in order to get to your goal, you must find a way out of this room>
Unlike the previous room, however, there seems to be a growing clutter of objects strewn around the room, as if quickly stashed into the space without real thought to their places. A pile of casserole dishes that seems to have claimed a corner, some swords propped against a wall, a lute next to the first bed, a sharpened stick with a wet tip on the floor, a notebook with a feather quill left on the nightstand, some tarot cards left strewn underneath the notebook, a flower crown dangling on the curtains' rod, a dragon plush that seems to be staring at you ready to spring to life at a moment's notice half under second bed, with a bird-like monster with a witch hat laying right next to it.
Probably there are more things under the beds but you might be distracted by what's on them, instead: a collar hanging on the bedframe of the first bed, a red dress crumpled and thrown carelessly onto the first bed, a gun's holster that's half on the nightstand and half falling onto a pillow of the second bed.
Fortunately, the room is still… fairly comfortable. The sun has been swallowed up by the dark clouds rolling in. Outside, the wind is picking up, causing trees and flowers to sway harshly in its grip. The low rumbles of thunder in the distance signals the arrival of the storm, reverberating throughout the room, bringing some unease and foreboding to the heart.
The purple thorny vines pressing into the room through the cracks of the window's framing have spread even further, creeping along the walls. You want to think everything will be fine, you'll fix things and get out of this intact and with no one the wiser that there was ever a problem, but steadily, the doubt creeps in…
A Room
You know instinctively: <in order to get to your goal, you must find a way out of this room>
Unlike the previous room, however, there seems to be a growing clutter of objects strewn around the room, as if quickly stashed into the space without real thought to their places. A pile of casserole dishes that seems to have claimed a corner, some swords propped against a wall, a lute next to the first bed, a sharpened stick with a wet tip on the floor, a notebook with a feather quill left on the nightstand, some tarot cards left strewn underneath the notebook, a flower crown dangling on the curtains' rod, a dragon plush that seems to be staring at you ready to spring to life at a moment's notice half under second bed, with a bird-like monster with a witch hat laying right next to it.
Probably there are more things under the beds but you might be distracted by what's on them, instead: a collar hanging on the bedframe of the first bed, a red dress crumpled and thrown carelessly onto the first bed, a gun's holster that's half on the nightstand and half falling onto a pillow of the second bed.
Fortunately, the room is still… fairly comfortable. The sun has been swallowed up by the dark clouds rolling in. Outside, the wind is picking up, causing trees and flowers to sway harshly in its grip. The low rumbles of thunder in the distance signals the arrival of the storm, reverberating throughout the room, bringing some unease and foreboding to the heart.
The purple thorny vines pressing into the room through the cracks of the window's framing have spread even further, creeping along the walls. You want to think everything will be fine, you'll fix things and get out of this intact and with no one the wiser that there was ever a problem, but steadily, the doubt creeps in…